By Stacia Kane
Magic-wielding Churchwitch and mystery addict Chess Putnam understands higher than an individual simply how excessive a cost individuals are keen to pay for a chemical rush. but if a person with cash to burn and a penchant for black magic starts off tampering with Downside's drug provide, Chess realizes that the unfortunate consumers are paying with their souls--and taking the blameless with them, because the magic-infused pace compels them to kill within the so much ugly methods possible.
As if the streets weren't frightening adequate, the looming warfare among the 2 males in her existence explodes, taking much more casualties and placing Chess squarely within the center. draw back may possibly turn into a literal ghost city if Chess doesn't have the opportunity to prevent either the warfare and the darkish wave of death-magic, and the one strategy to do this is to take advantage of either her dependancy and her strength to go into the spell and chase the magic all of the as far back as its malevolent resource. Too undesirable that doing so will most likely kill Chess--if the warfare doesn't first wreck the guy who's turn into her explanation for residing.
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Additional info for Chasing Magic (Downside Ghosts, Book 5)
Any character in the path of a log (the DM should select a 20-foot band across the width of the cave as the paths of the two logs) must make a Dexterity check to avoid being struck. He must also make a second successful check at onehalf his normal ability to avoid rushing into the path of the other log. As the logs rush past each other, they will swing up toward the ceiling, then will swing down again purely from the force of momentum. Characters in the paths of the logs’ second pass must make Dexterity checks again in the same manner.
This would not be unusual ordinarily, but these folks are accompanied by animals and wagons and are loaded down with all their worldly possessions. ” Many of these people will refuse to stop to talk, but a few scared souls will pause long enough to whisper warnings to the PCS. The DM should parcel information to the PCs from one out of every six persons that they try to question. From these terrified refugees, the PCs will learn the following. An evil cult is trying to recruit members from the general population of the city.
The otyughs have also struck a deal with the trolls, promising not to attack them in return for some of the trolls’ scraps and trash. This relationship has been effective for many years. ll-12; SA +6 if attacking apon, able to attack multiNonents; SD regeneration; THACO 11. 32 22. Gathering Area: This cave serves as an area to divide recently captured food among the trolls and to organize hunters for outdoor expeditions. This cave carries a horrible stench of rotted meat and filth and a large number of bones are scattered about.